Assetto Corsa EVO’s Confimed Track List
We explore Assetto Corsa EVO’s track selection, mod support, and free-roam mode. Will the latest game have what it takes to revolutionize virtual drifting?
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Believe it or not, it’s now been over ten years since the launch of the original Asssetto Corsa game, which is still regarded as the ultimate drifting simulator by most die-hard fans who want to replicate the real-world tire shredding experience.
Earlier this year, Kunos Simulazioni dropped a huge announcement for drifting and racing fans worldwide by confirming the launch of a new game, Assetto Corsa EVO (essentially Assetto Corsa 2 – if we conveniently forget that ACC exists!), which followed shortly after with an official release date of January 16, 2025.
Understandably, the fans had many questions about the game, with one of the most popular being which tracks they’d be treated to on launch.
Assetto Corsa EVO Confirmed Track List
Here are the tracks confirmed for AC EVO so far. The dedicated enthusiasts among us will undoubtedly recognize a few of these from the screenshots:
- Bathurst (Mount Panorama Circuit) – Australia
- Brands Hatch – UK
- Fuji International Speedway – Japan
- Imola (Autodromo Internazionale Enzo e Dino Ferrari) – Italy
- Nürburgring Nordschleife – Germany
As you’d expect, every minor bump and imperfection in these laser-scanned tracks will be perfectly recreated to match the real thing. Along with the newly improved graphics, physics, dynamic weather, and day/night cycles, each of them will undoubtedly provide the ultimate driving (or drifting!) simulator experience to date.
Although this tracklist seems somewhat lacking, it’s still very early days, with plenty of announcements to follow. However, let’s face it – the modding community completely transformed the original Assetto Corsa into the game we know and love today.
The fans’ dedication helped it stay at the forefront of drift simulators for the past decade. This was particularly revolutionary for drifting enthusiasts, who were left asking another crucial question…
Will Mod Support Continue In Assetto Corsa EVO?
If mods are severely restricted in Assetto Corsa EVO, then the limited in-game track selection becomes even more vital, and let’s be honest – drifters aren’t likely to be a top priority for Kunos, given that the sim racing market is huge in comparison.
The good news is that Kunos co-founder Marco Massarutto confirmed that modding would return after EVO’s initial early access period.
However, the not-so-good news is that he also stated that they intend to “create a platform where the modders can also work with cars and track licensors.” We’re yet to have more clarification on the matter, but it likely means they will focus on the best-known tracks worldwide rather than the niche drift tracks we’re hoping for.
If these limitations are as strict as they sound, the chances of us getting to throw our cars off the likes of the legendary jump at Ebisu’s Minami course (RIP) are increasingly unlikely. The existing Assetto Corsa modding community is somewhat of a grey area due to a lack of licensing and often “borrowing” existing content from other games.
Also, given the incredibly detailed laser-scanning of each track for EVO and the insane levels of detail they include, it’ll be pretty challenging since Minami was a dirt track, as decided by legendary drifter Nobushige Kumakubo‘s love for rallying.
A series of landslides following Japan’s frequent earthquakes at the Ebisu Complex made maintaining the tarmac on Minami a challenge. Kumakubo returned it to its previous gravel/dirt state, much to the sadness of the drifting community.
It’s far from doom and gloom for AC EVO, though, and there’s plenty to celebrate with the already-confirmed tracks for drifters and racers alike. Hopefully, the modding aspect will be more relaxed than it sounds, and we’ll also eventually get to drift our favorite courses and tracks once more (ahem, Minami!)
Tracks We’d Love To See In Assetto Corsa EVO
Although there might be a hint (or five) above, alongside the obvious, plenty of other great tracks are out there for drifting fans. Here are a few of our favorite ideas:
Long Beach
Most of you will be familiar with the iconic street circuit configuration used in Formula Drift. The good news is that the closed street circuit also hosts the “Grand Prix of Long Beach,” making it favorable for both racing and drifting fans.
Tsukuba Circuit
The original Assetto Corsa content completely neglected Japanese tracks, and even Tsukuba didn’t make the cut.
We hoped that the Japanese Pack DLC that they later introduced would incorporate this or the likes of Suzuka or Fuji Speedway, but it just came with a bunch of new JDM cars instead. If you’ve drifted Tsukuba in other games, you’ll know how much fun it is, and you can manji the entire circuit.
Thankfully, given that Fuji is confirmed for EVO, it’s already a step in the right direction!
Meihan Sports Land
Although unlikely, this would be an epic addition that will likely test the game’s mod support rather than coming officially from Kunos. Meihan is known for its crazy backward entries and is a favorite hangout for Naoki Nakamura and the rest of Team Burst.
Ebisu Complex
It’s not all about Minami! Many people don’t know this, but the Ebisu Complex has nine drift areas. Seven of these are tracks, and there are also two skid pads (called “KuruKuru Land”) and even a zoo!
One thing that gives us a glimmer of hope that Japan might finally get some love for Assetto Corsa EVO is the huge news that recently came from Kunos for the first time in the series… Free Roam mode!
Free Roam In Assetto Corsa EVO
When the official announcement trailer dropped, there was a “blink and you’ll miss it” moment where a Morgan Super-3 was passed by a BMW M4 traveling in the opposite direction. This doesn’t often happen on racetracks, and when it does, you should be pretty alarmed!
European fans familiar with the Nordschleife’s backroads immediately recognized the location, which sparked further speculation that it was beyond the track.
After plenty of rumors and speculation, Marco Massarutto cleared the air by declaring, “We confirm that what you have seen in the trailer will come to allow people just to drive for the pleasure of driving road cars on actual roads.”
He clarified that the team uses “a new terrain technology that can allow us to manage a very big map and hundreds of kilometres of roads.” With this, we hope that the team will realize the potential of Japan’s infamous touge roads and not focus purely on Europe.
Japan’s touge roads are the perfect location for open-world racing and drifting, made famous by the likes of Keiichi Tsuchiya in the old Hot Version videos.
Let’s not forget Gunsai Touge, a viral YouTube drifting sensation in recent years.
Another candidate should surely be the incredible Hakone region, also known as “Japan’s Nürburgring,” which manufacturers often use for vehicle testing. In true touge fashion, it features technical corners and spectacular Mt. Fuji views, perfect for showing off the sublime graphics we expect to see in AC EVO.
The open-road potential for EVO sounds incredible, and we can’t wait to see how it develops. We hope drifting is considered, unlike what we’ve seen from other titles such as Gran Turismo and Forza Motorsport in recent years, where it was mostly neglected until (very) recently. Even now, FM’s drift mode is nothing compared to what we had in FM4 13 years ago!
It’s time for developers to do better for drifting fans, and we’re counting on you here, Kunos. No pressure!