New Tokyo Xtreme Racer Update Brings Six Exciting New Features

Tokyo Xtreme Racer just announced Update Ver.0.11.0, which brings photo mode and other highly requested new features to the game.

Following the series’ 18-year hiatus, the initial Early Access launch has been promising, with several updates along the way. This one is the biggest yet.

The latest update shows that the developers are meeting their promises by listening to what the fans want during the Early Access period. Several highly requested new features are included, alongside plenty of bug fixes.

With the full release still expected in around two months, these additions (and potentially more along the way) will help keep the fans entertained. Let’s take a look at what’s changed.

1 – Show off your rides with the new Photo Mode

As we mentioned earlier this week, we had a feeling this was coming based on the recent social media teasers.

You can now take photos of your rides, and you’re not limited to the highways; you can also capture shots in the garage, on the reference screen, and in Parking Areas (PA’s).

For Windows users, your photos will be saved in the following folder:
(UserFolder)\Pictures\TokyoXtremeRacer

For Steam Deck users, they can be found here:
/home/deck/.local/share/Steam/steamapps/compatdata/2634950/pfx/drive_c/users/steamuser/Pictures/TokyoXtremeRacer

2 – Slap some vinyl on your windows

The eager-eyed fans would’ve also noticed the slight hint of window stickers in the teasers – another feature we may have ruined the surprise with. (Sorry!)

You can now add stickers to the windows of your rides in true JDM style.

As Genki promised, this provides another level of personalization. Despite being common in the real world, it’s rarely seen in games, so it’s great to see!

3 – Tire stretch now lets you set the perfect stance

tokyo xtreme racer txr rear view rolling shot photo mode toyota supra rear window stickers

As we jokingly pointed out, the fitment in the teasers was looking a little… Uhh… Questionable?

Thankfully, you can show your rivals how it’s done with the ability to specifically choose how wide you want your tires.

Under “Alignment” in the “Tune” menu, you now have “Tire Width”, with the option to decide how wide the front and rears will be.

Unlike reality, whatever setting you choose here won’t impact the handling or ride (and will be easier to fit!), which might divide opinions.

It’s great to see more tuning and customization features – these small details are always welcome. After all, they help make TXR unique!

4 – Show off your wins by stealing rival stickers

Another observation we made was that the rival stickers were in different colors on the teasers.

This is because you now have various rival stickers to choose from that you can apply wherever you wish.

These are only unlocked once you’ve defeated those rivals, where you can then apply specific parts of their livery to your own car, showing off your victory!

5 – You now get a clutch pedal

As requested by many, the option to use the clutch with the manual transmission has been added.

In the ‘Options’ screen, assuming you have the manual gearbox selected, you now have a “Turn off auto clutch” option.

6 – Sparks join the party – rubbing is racing!

When you hit walls or other vehicles, the visuals drastically improve, and you’ll be treated to a spark show.

Another small but welcome addition!

That’s not all, either…

Although the features above were the main ones that got us hyped, the update brings even more.

We’re sure some of you will be pleased to see that the rival’s silhouette is now shown on the reference screens.

They’ve also tweaked the controller options and the ability to fine-tune vibration on controllers.

On top of that, there are plenty of other features and bug fixes listed below, which can also be found on the official Steam update page:

Various Adjustments

Various adjustments include:

Vehicle behavior

  • Parameters related to vehicle behavior have been adjusted.
    • Differential parameter adjustments
    • Tire parameter adjustments
    • Slipstream parameter adjustments
  • When “JUST ACCELE” is successful, you will now gain slight acceleration.
  • The height restriction on the driving course has been removed and now it is the same height as the garage.
    *However, if you lower it too much, it will scrape the bottom face of the car and decrease the speed.

Vehicle AI

  • If your car collides with another car, the other car will now be more likely to move away.
  • Improved the issue where AI cars could keep hitting walls at branching points.

UI

  • Revised the formula for speed metric.
  • The button shortcuts that were different on each screen have been unified.
  • The layout of the UI on the settings screen has been revised to make tire adjustments easier.
  • On the Aero screen, you can now change the tire (rim) width when changing wheels.
  • On the Livery screen, added the ability to “flip the mirror side” when attaching vinyl.
  • Revised some of the UI sound effects.
  • Improved UI usability.

Vehicle Model

  • Adjusted the appearance of some rival vehicles.

Fixes

  • The following fixes have been made:
    • Fixed an issue where nearby rivals would change position when entering PA.
    • Fixed some bugs with some vehicle models.
    • Fixed some UI bugs.
    • Fixed some translation issues.
    • Other minor bugs have been fixed.

Here’s what’s coming next for Tokyo Xtreme Racer

These additions were hinted at during Genki’s recent Reddit AMA, including promises of photo mode.

We wrote another in-depth article explaining exactly what to expect from future updates. The final game is still scheduled to arrive in May 2025.

If you’re looking to maximize the TXR experience, there’s already a vast selection of third-party mods for the game. These include VR support, providing the highly requested cockpit/interior views and day/night modes.


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author avatar Written by

Bill is a drifting journalist and photographer who has been part of the Drifted team since 2015. His work extends to various print and online publications, including Wangan Warriors.

As part of the King of Nations team, he traveled extensively for several years, capturing top-tier international drift events worldwide. His hands-on experience, including rebuilding his own Nissan Silvia S15 drift car, gives him unique insights into drift car building and global drift culture.

When not behind the lens or keyboard, Bill can be found browsing classifieds for his next JDM project or shredding virtual tires on popular simulators like Assetto Corsa, CarX, and Forza.

You can learn more about Bill's story here or follow his socials on X (formerly Twitter), Flickr, Facebook, and Instagram.

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